While McKenzie said the widespread use of crypto-related products at the festival appeared to be a marketing ploy, Ongweso added that he saw a consistent theme to companies promoting NFTs: “I was just expecting more interesting gimmicks, demonstrations, attempts to show the real-world use of value , something fascinating and interesting about it. Instead, a lot of it is really focused on a very narrow experience that maybe you’re going to be intrigued by, but doesn’t really go very far in thinking about how this can actually do anything other than make you money, if you’re lucky.
” Meow Wolf and Fluf World houses offered sensory experiences, a way to india phone number library integrate NFTs into a metaverse environment, with QR codes everywhere to purchase non-fungible tokens. Goodbye in the metaverse? Qualcomm 's Cristiano Amon , however, said we're closer to the metaverse than people think : "The number of devices that are being built for virtual reality, augmented reality, mixed reality is significant by any measure." In China, a billion people are already in the metaverse , and the virtual social app " Jelly " surpassed WeChat for a week in downloads to become the most downloaded app before it was pulled from the stores due to technical issues.
Former Nintendo CEO Reggie Fils-Aimé said in his keynote that he was “not a buyer” of Meta’s vision for the metaverse. While he acknowledges the merits of VR in social and gaming contexts, he says people aren’t going to spend the majority of their day in a VR headset. “I don’t think it’s going to be an experience that you’re going to have for 100% of your time, or even 100% of your entertainment time,” he said. AR glasses, he said, would be more suited to everyday use.
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