How often do games like this come out?

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sadiksojib35
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Joined: Thu Jan 02, 2025 7:12 am

How often do games like this come out?

Post by sadiksojib35 »

There are also visual improvements - paid changes to the color of the playing field or its pattern, changes to the appearance of objects, and the like.

Of course, advertising remains a separate point in monetization, when a player can get some useful boost for watching a 30-second video.

Another option for monetization is displaying advertising banners cambodia telegram database within the application. Usually, such banners work on classic targeting mechanisms, but sometimes these can be special advertising integrations.

Some developers provide the ability to disable banners for money.

Due to the combination of excitement, the desire to continue playing and a well-thought-out monetization system, popular games of this genre earn good money.

According to data , in just one year, one of the most downloaded match-3 games, Candy Crush Saga, brought in $845.5 million.

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Such games are distinguished by their expensive development. Including because specialists capable of creating an adequate monetization and balance system cost a lot of money.

This is a feature of the genre - the costs of advertising campaigns and monetization require so much money that they often exceed the development budget. And without such a system, it is quite difficult to reach users without spoiling the impression of the game.

Most often, a studio with an excellent financial reserve can afford to create a long-running “three in a row” game.

For example, the same popular game Candy Crush Saga was released by King studio in 2012. Of course, an indie developer can make such a game alone, but it is unlikely to compete with the “whales”.

As a result, the game is either abandoned at the start, or they try to squeeze the maximum out of it in terms of monetization: they overdo it with advertising, increase the difficulty too sharply.

In general, they do everything to make the user understand that they either need to pay and continue to enjoy the app, or delete it and look for an analogue with less aggressive monetization.

People usually donate because they simply liked the game - for example, they found something in it that they wouldn’t mind paying for, turning off the ads.
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