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Rather than being stored in a media

Posted: Sun Jan 26, 2025 11:01 am
by shishir.seoexpert1
The information that has become a distinctive sign will literally be carried by an individual participating in several communities. For him, information is an asset, one element among others, of self-staging, a brand derived from the notion of a distinctive sign and belonging for an optimal experience. The Great Convergence The metaverse is the advent of a fundamental trend that affects many sectors of the content industries: the progressive domination of video game techniques. The lowering of real computer calculation costs favors new formats such as augmented reality or real-time 3D on smartphones, ordinary special effects.


Television sets thus adopt these new elements for gambling data asia weather, sports, live broadcasts, data visualization, or the reconstruction of certain news items. At the same time, lowering the cost of entry makes it easier for users to create content in all directions: user generated content then becomes the cornerstone of the metaverse economy. The metaverse is this attempt to capture all online practices of production and consumption of signs by creating a link between games, videos or photos, in order to create an image economy on the fringes of reality.


It establishes a new regime of content production: play-to-earn (play to produce digital goods) and soon troll-to-earn (trolling to increase the value of digital goods). The entire economy of collaboration, commentary, and the creation of a reader community risks evolving towards platforms capable of monetizing everyone's participation, changing the metrics for measuring attendance. With the continuum of computer data, identifiable and traceable thanks to the blockchain, we are witnessing the reintroduction of property in the era of mass circulation of the internet. If the potential is significant, NFTs consecrate the cult of original property while promoting dissemination and reproduction as the basis of exchange value.